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Lorenzo

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Posts: 89
Reply with quote  #1 
Fashioned this from RDLs' Dragon Fire Brush.Being spastic. I need a starting point.
A few alterations to Effects. Some additional Effects. Some added UI Controls.Flame Thrower.jpg
_______________________________________________________________________________________

** START BRUSH CODE
2403
138,0,102,100,56,8
Covers
Coverage 100 percent feather invert
1,213,219,221,138,0,102,233,54,0,255,217,35
Opacity Adj[1]Opacity Adjust[2]11[3]89[4]0[5] [6],combo,3,5
No effect,combo,0,0
bShape,bnk4,7,9
VM Percentage[1]  Flame-lets Spacing  Fade-Out Rate[2]0[3]10[4]0[5] [6],f-out,4,9
VM Percentage[1]               Flame-lets Spacing  [2]0[3]100[4]0[5] [6],combo,4,7
Skip,combo,0,9
pEmit Jit,zero,9,0
pMove[1]Up    Flame Direction-Length     Down      [2]0[3]100[4]0[5] [6],combo,3,6
*pEmit Ang[1]ON      Up     Flame Round      Down[2]0[3]100[4]1[5] [6],combo,2,5
pBranch3[1]Tightness[2]0[3]100[4]0[5] [6],combo,6,3
pRnd Pos[1]Tangle[2]29[3]71[4]0[5] [6],combo,7,0
*pRnd Ang[1]ON)    Adds To Round Flame Shape  [2]0[3]100[4]1[5] [6],combo,3,4
pClone[1]Clone > Increase Flames Intensity [2]0[3]8[4]1[5] [6],combo,0,4
VM Percentage[1]Flame Size Fade-In rate[2]0[3]100[4]0[5] [6],combo,6,0
pRend LineS,f-in,6,9
Size[1]     Blunt        Flame-Lets        Sharp[2]0[3]10[4]0[5] [6],f-out,9,9
VM Percentage[1]Spaces B-Shape Flames Length Wise[2]0[3]100[4]0[5] [6],combo,5,7
Indexed space proportional,combo,2,5
VM Percentage 1000[1]         Varies Color Change Speed [2]0[3]20[4]0[5] [6],combo,1,1
*VM Invert[1]ON)            Invert Color Lay Order[2]0[3]1[4]1[5] [6],combo,0,0
Color1to4,wave,8,9
Rotate[1] Zero   Random Rotate B-Shape   Max.   [2]0[3]10[4]0[5] [6],rnd rng,4,0
Draw gate[1]          Flame-lets Overall Length  [2]25[3]75[4]0[5] [6],combo,4,7
No effect,combo,0,0
No effect,combo,0,0
No effect,combo,0,0
No effect,combo,0,0
No effect,combo,0,0
No effect,combo,0,0
No effect,combo,0,0
No effect,combo,0,0
No effect,combo,0,0
 Flame Thrower
0,0,0,1,1,1,1,1,241,271,240,89
default
** END BRUSH CODE

_______________________________________________________________________________________

** START BRUSH CODE
2403
255,237,0,100,30,3
Covers
Coverage 100 percent feather
3,215,227,228,185,0,96,255,54,0,255,237,0
Opacity Adj[1]    Max        Black Outline        Zero[2]11[3]89[4]0[5] [6],combo,5,8
bShape,bnk4,7,9
VM Percentage[1]  Flame-lets Spacing  Fade-In  Rate[2]0[3]10[4]0[5] [6],f-in,3,9
VM Percentage[1]               Flame-lets Spacing  [2]0[3]100[4]0[5] [6],combo,4,3
Skip,combo,1,7
pEmit Jit,zero,9,0
pMove[1]Up    Flame Direction-Length     Down      [2]0[3]100[4]0[5] [6],combo,1,6
*pEmit Ang[1]ON      Up     Flame Round      Down[2]0[3]100[4]1[5] [6],combo,2,6
pBranch3[1]Tightness[2]0[3]100[4]0[5] [6],combo,7,0
pRnd Pos[1]Tangle[2]29[3]71[4]0[5] [6],combo,7,0
*pRnd Ang[1]ON)    Adds To Round Flame Shape  [2]0[3]100[4]1[5] [6],combo,3,4
pClone[1]Clone > Increase Flames Intensity [2]0[3]8[4]1[5] [6],combo,0,3
VM Percentage[1]Flame Size Fade-In rate[2]0[3]100[4]0[5] [6],combo,4,9
pRend LineS,f-in,6,9
Size[1]     Blunt        Flame-Lets        Sharp[2]0[3]10[4]0[5] [6],f-out,7,9
VM Percentage[1]Spaces B-Shape Flames Length Wise[2]0[3]100[4]0[5] [6],combo,7,1
Indexed space proportional,combo,9,9
VM Percentage 1000[1]         Varies Color Change Speed [2]0[3]20[4]0[5] [6],combo,1,1
*VM Invert[1]ON)            Invert Color Lay Order[2]0[3]1[4]1[5] [6],combo,0,0
Color1to4,wave,8,9
Rotate[1] Zero   Random Rotate B-Shape   Max.      [2]0[3]10[4]0[5] [6],rnd rng,5,0
Draw gate[1]          Flame-lets Overall Length  [2]25[3]75[4]0[5] [6],combo,4,3
VM Percentage,f-in,1,9
Matrix2,combo,0,1
Lay Smth Lum5,combo,5,6
Col vary,combo,0,5
No effect,combo,0,0
No effect,combo,0,0
No effect,combo,0,0
No effect,combo,0,0
No effect,combo,0,0
No effect,combo,0,0
Cartoon Flame On
0,0,0,1,1,1,1,1,241,271,240,89
default
** END BRUSH CODE





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rldavis

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Posts: 571
Reply with quote  #2 
Lorenzo, I like what you have done with the brush. Good job. Thanks for posting.

bd

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Lorenzo

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Posts: 89
Reply with quote  #3 
Hi bd,
    Glad you approve.
Was your concept thanks for posting.
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