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Surov

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Reply with quote  #1 

Hi Ken,

I only need one thing...
import/export of to EPS

You know that... [smile]

Thanks,
Surov


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kcarlino

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Reply with quote  #2 
Hi Surov, 

Thanks for the bump. Yes, we have discussed this previously. unfortunately we lost the detail of our previous discussion in the old forum. 

Are you asking to import EPS and SVG as a rastered image or for further support of vectors?

Thanks,
Ken
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Surov

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Reply with quote  #3 

Hi Ken,

> Thanks for the bump.
I'll try not to be too hard [smile]

I can show you 3 simple variant of the application of Bezier Curves for the regular structures...
In fact, I have a lot of them and they are complex.

I understand that the program can not have full editing capabilities of Bezier Curves.
However, importing from Adobe Illustrator or Inkscape will make my work easier
and will greatly expand the capabilities of TwistedBrush.

Surov

Attached Images
jpeg Spiral.jpg (139.73 KB, 5 views)
jpeg Frame.jpg (84.34 KB, 5 views)
jpeg wave_00.jpg (41.43 KB, 4 views)
jpeg wave_01.jpg (62.01 KB, 4 views)
jpeg wave_02.jpg (143.85 KB, 5 views)


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kcarlino

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Reply with quote  #4 
Hi Surov,

Thanks for the examples. I looked at Inkscape and SVG saving. I assume you are looking for the ability for TB to read a Path element from the SVG file. Is that correct?

I fear there would be some inaccuracies.  SVG can specify different types of Bezier curves and I suspect TB would render them differently than Inkscape.

I "may" be more interested in expanding the path editing in TB. I know there is very limited path editing in TB currently but what would you say are the biggest features missing from path editing currently?

Thanks,
Ken
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Surov

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Reply with quote  #5 

Hi Ken,

> you are looking for the ability for TB to read a Path element from the SVG file.
> Is that correct?

Yes.

> I "may" be more interested in expanding the path editing in TB.

Yes, we need the expanding the path editing in TB.
However, not instead of importing but in addition to importing!

- Only open paths are needed (Сlosed paths - are not needed).
- Without effects (attributes): without Fill, Stroke paint, Stroke Style etc.
- Type of Nodes (anchor points) should not be changed in to TwistedBrush!
(this should be done in Inkscape)

1. Multiplicity of individual paths
2. Selecting individual paths
3. Movement of all or individual paths
4. The use of a brush (the "Stroke" command in TB) to the Selected (!) paths.
5. Switching the direction of the path similar to the command "reverse" in Inkscape.
(Inkscape > Menu > Path > Reverse)
6. Copy/Paste of paths

In fact, above 6 points + Import/Save SVG-files - will be sufficient.
In my opinion, this is a reasonable compromise between the complexity of the implementation and the result obtained.

Additionally, note that users who do not know how to use vector (Bezier curves) in any case will not be able to and will not use it in TB correctly and effectively.
Generally speaking, it is a professional tool for designers.
Therefore they need to have skills in Inkscape or AI.

Surov


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kcarlino

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Reply with quote  #6 
Hi Surov,

Thank you for the additional information! Some of these I didn't think of, so good that you shared. I will approach this and see what kind of hurdles I run into. 😉

Thanks,
Ken
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kcarlino

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Reply with quote  #7 
Hi Surov,

I am sorry to say that I will defer this request. UI changes for all the tools were looked at first to support the additional widgets that would be needed for this request and that turned out to be more work and will not make it into v24. At least not the initial release of v24. 

I do think the additional path features will be worthwhile, it's just a matter of getting the supporting functionality in place first.

Thanks,
Ken
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Surov

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Reply with quote  #8 

Hi Ken,

Thank you for taking the time to my request.

Surov


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